planetary environments

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planetary environments

Post by Marko en Meeres on Thu Apr 18, 2013 4:12 pm

well it's technically tomorrow where i live and i just can't stop myself asking all these questions! what sort of planetary environments can we expect to encounter in the stoddarian sector? barren terrestrials? icy rocks? ocean worlds? gas giants? ... pizza planets?

and will gravity vary from planet to planet(or moon)?
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Re: planetary environments

Post by Bayliun on Fri Apr 19, 2013 10:15 am

Yes each planet offers a completely unique environment with varying climates, weather systems and day and night cycles.

In this way each planet creates a different survival experience and spending the night on one planet might not be the same as others Very Happy

For example Vath composes of acid lakes and huge pillars of rock and earth, it also rains acid forcing the player to either take cover under rocks and canyons or try to make it back to the ship, which can also take damage if the correct measures are not taken.
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Re: planetary environments

Post by Marko en Meeres on Fri Apr 19, 2013 11:03 am

what sort of incentive would there be for going to such a hostile environment, other than "hey let's go to this awesome planet that rains acid?"
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Re: planetary environments

Post by Bayliun on Fri Apr 19, 2013 12:02 pm

Due to vath's acidic nature large numbers of crystals can be found around and underneath its surface, there are many crystals to find each have specific and unique properties and can be used in a variety of ways.

They are more about containing unique properties than changing physical stats or attributes of a item. For an example an ice crystal could be placed in a gun to change the ammo type or it could be placed in the engines to keep them cooler and improve performance.

Each crystal is unique and some are much rarer than others but the best ones are on Vath Very Happy
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Re: planetary environments

Post by Marko en Meeres on Fri Apr 19, 2013 12:04 pm

ooh shiny~

I MEAN. *ahem* uh. interesting.
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Re: planetary environments

Post by PINBACK on Tue Mar 11, 2014 6:30 am

Going on bit from this topic will each of the planets have it's own ecosystem of plants and animal life and will you be able to capture or use any of them, for example as in a big game hunt.
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Re: planetary environments

Post by Bayliun on Fri Mar 21, 2014 12:48 pm

that is something we would get into after alpha as we update the game, so as of yet its a nice idea Very Happy
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Re: planetary environments

Post by PINBACK on Mon Mar 24, 2014 6:22 am

Will their be any alien or human city's for the players to explore or smaller settlements?.
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Re: planetary environments

Post by Bayliun on Wed Mar 26, 2014 12:06 am

we are planning on having a few small settlements that have been established on certain planets, as for aliens we don't want to reveal that information yet ! Very Happy
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Re: planetary environments

Post by Airsofter on Sat Apr 19, 2014 1:40 am

Random idea for aliens- make them have their own language, use some sort of simple letter swapping code, so you would have to actually "interpret" their language. Nothing weirder then being the first to encounter an alien species and them speak English... Granted the voice acting for that would be weird..... just a thought

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Re: planetary environments

Post by PINBACK on Mon Apr 21, 2014 9:44 pm

Airsofter wrote:Random idea for aliens- make them have their own language, use some sort of simple letter swapping code, so you would have to actually "interpret" their language. Nothing weirder then being the first to encounter an alien species and them speak English... Granted the voice acting for that would be weird..... just a thought

Nice idea  Cool maybe you would need to build or find a universal language translator or Babelfish  Smile, if you had to make a device then some thing like the interface from Captain Blood might work,then again maybe not as hard as that one.
Also to ref a another game in 3030 Deathwar some of the missions were in an alien language and could not be accessed until you had a translator.
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Re: planetary environments

Post by Airsofter on Tue Apr 22, 2014 2:34 am

I was thinking it would be interesting to have to manually translate it. make it like a command prompt sort of thing. if you type in "Wl blf szev z jfvhg?", it "translates" to "do you have a quest?" using a simple Atbash Cipher. basicly, A=Z,B=Y,C=X and so on. Have it be a small "side quest", but you get something really cool if you figure out the language, including a "linguist achievement". I want something hard to figure out as a completely alien language would have no basis in our thoughts.... haha

Just me throwing out nonsense. lol

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