Multiplayer Persistence
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Multiplayer Persistence
Obviously there are going to be times when some members of the crew are going to be offline while others are on. I am just going to assume that those offline will be considered "asleep."
For members on board the ship, there really wouldn't a problem - the beds are right there and I assume all crew will have their respective bunks. But, for dismounted expeditions, will there be use of "camps" for those wishing to log off while away from the ship?
And if they do log off while surface-side, will you be implementing a radio system so those left behind can radio in for a pick up? (This might give players the added objective of flying in to save scavenging members from incoming hostile forces - think Vietnam Huey style).
Finally, if implemented with this line of thought, will there be log off conditions? (i.e. you can't log off in dangerous areas?)
Cheers!
EarnestLine2810- Posts : 5
Join date : 2013-05-05
Re: Multiplayer Persistence
Could be stasis chambers instead of bunks, more futuristic ^^
I also like the idea of radio communication, like the radio system in star trek
I also like the idea of radio communication, like the radio system in star trek
TheLogan- Posts : 33
Join date : 2013-04-22
Re: Multiplayer Persistence
Players can drop beacons which the ship's nav system can tune into to.
Each player has their own unique 'universe' which is created when you create your character. You can drop into your friends universe with your character to play inside their game. Any items you have on your character will be taken with you, and any items you find in your friends game will remain on your character when you switch back to your own game. It works similarly to Terraria and other drop-in, drop-out games.
This is to accommodate for both single player and multiplayer and character crossovers... and also due to the fact that the game runs on cloud servers which are created dynamically when needed...like rooms. All logic is client side, and world states are saved locally. We have no plans to set up our own servers yet. But this may change after release.
I can't really comment on log out restrictions at this stage.
Each player has their own unique 'universe' which is created when you create your character. You can drop into your friends universe with your character to play inside their game. Any items you have on your character will be taken with you, and any items you find in your friends game will remain on your character when you switch back to your own game. It works similarly to Terraria and other drop-in, drop-out games.
This is to accommodate for both single player and multiplayer and character crossovers... and also due to the fact that the game runs on cloud servers which are created dynamically when needed...like rooms. All logic is client side, and world states are saved locally. We have no plans to set up our own servers yet. But this may change after release.
I can't really comment on log out restrictions at this stage.
Marrowmatt- Posts : 136
Join date : 2013-04-18
Location : Birmingham
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